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  • Faeries - Maralen Fae Ascendant - Commander Deck - Crusty Games
  • Mayhem - Norman Osborn / Green Goblin - Commander Deck - Crusty Games
  • New Deck Bundle - June 2026 - Crusty Games
  • Faeries - Maralen Fae Ascendant - Commander Deck - Crusty Games
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  • New Deck Bundle - June 2026 - Crusty Games
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New Deck Bundle - June 2026

Regular price $350.00 USD
Regular price Sale price $350.00 USD
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Shipping calculated at checkout.
This item is a preorder until: June 19, 2026 Your order will not ship until this date.

Ready to play Commander deck

This deck has been thoroughly developed and play tested. It's ready for you play right out of the box or upgrade to make it even more powerful. 

Get all 4 of our newest decks with a special discount!

Includes:

  • Spiders
  • Faeries
  • Double Spells
  • Mayhem

Meet the Decks:

Spiders

Commander: Cosmic Spider-Man

Flying, first strike, trample, lifelink, haste

At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn.

How the Deck Works:
 
5 Color Spiders tribal! Cosmic Spider-Man is a powerhouse that transforms your entire Spider army into a scary nightmare. During each of your combats, he grants all your other Spiders flying, first strike, trample, lifelink, and haste—the same abilities he possesses naturally. This means your entire board suddenly becomes harder to block, deals damage first, gains life, and can attack immediately when cast. Whether you're swinging with a handful of Spiders or a full board, Cosmic Spider-Man ensures every creature punches above its weight class, turning incremental advantages into overwhelming pressure while building life total as a bonus.

Faeries

Commander: Maralen, Fae Ascendant

Flying

Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent’s library.

Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.

How the Deck Works:
Dive into the ethereal realm of Faerie magic with Maralen, Fae Ascendant at the helm. This commander works by exiling your opponents cards and letting you cast them for free. Expect flash mechanics, instant-speed tricks, and tutoring effects that let you find exactly what you need when you need it. The deck balances aggressive early pressure with late-game inevitability, turning your faerie army into an unstoppable force. Perfect for players who love tempo, disruption, and the satisfaction of winning using your opponents decks against them. Whether you're in casual pods or at competitive tables, this deck delivers the mischievous charm and competitive edge that makes Faeries a timeless favorite.

Double Spells

Commander: Fire Lord Azula

Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)

Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

How the Deck Works:

Double Spells! Fire Lord Azula brings the heat. The fireworks start while Azula is swinging, you get to copy spells for free. Instants, creatures and enchantments with Flash—everything gets doubled down.

This deck is built to maximize that copy trigger.  Imagine casting a removal spell, copying it to take out two threats, then following up with a cantrip that draws you two cards instead of one. The tempo advantage is explosive. Key synergies include instant-speed interaction, flash creatures that copy themselves into tokens, and card draw spells that multiply their value. Ramp early, attack often, and watch your opponents scramble as you generate two-for-one value every turn.

This is a deck for players who love the rush of combat math, instant-speed tricks, and turning a single spell into a devastating combo. Azula doesn't just copy spells—she multiplies your impact on the board.

Mayhem

Commander: Norman Osborn // Green Goblin (Double Sided)

Norman Osborn {1}{U} (Front)

Norman Osborn can’t be blocked.

Whenever Norman Osborn deals combat damage to a player, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

{1}{U}{B}{R}: Transform Norman Osborn. Activate only as a sorcery.

Green Goblin {1}{U}{B}{R} (Back)

Flying, menace

Spells you cast from your graveyard cost {2} less to cast.

Goblin Formula — Each nonland card in your graveyard has mayhem. The mayhem cost is equal to its mana cost. (You may cast a card from your graveyard for its mayhem cost if you discarded it this turn. Timing rules still apply.)

How the Deck Works:
 
This deck is a discard-focused Commander deck built around Green Goblin's Mayhem ability. This deck combines aggressive discard mechanics with payoffs that reward you for sending cards to the bin—perfect for players who thrive on disruption and turning discards into advantage. The deck features synergies that punish opponents for empty hands, generate value from discarded creatures, and leverage graveyard recursion. Whether you're playing competitively or casually, Mayhem delivers a unique play-style that keeps opponents off-balance while building toward explosive turns.

Note: This is a double sided commander and you can choose to cast either side from your hand or the command zone.

Sample Card List

Card Conditions

Most cards are Near Mint (NM) but some may be Lightly Played (LP) or Moderately Played (MP). Please see the pictures for more detail. Fast, free shipping. Note: This is a custom commander deck, not a pre-constructed product. All cards are official Wizards of the Coast cards. We DO NOT sell proxies.

Notes

Minor card changes may occur if items are out of stock. The complete list is ever changing as new cards are released or improvements are found. We thoroughly play test and improve our decks once every 2-4 weeks. No list is guaranteed. Pictures are representative of a sample deck only.